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About the test, how it works http://www.arma-tactical-combat.com/forum/viewtopic.php?f=17&t=72 |
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Author: | {bdr}*nemesi* [ Thu Sep 24, 2009 5:57 pm ] |
Post subject: | About the test, how it works |
Hi and welcome in ATC soldiers The battle tonight will be a TEST one, but this does not mean you should not have fun!! so fight hard fight well but remember tonight our first objective and target will be to stress the server and to test it with many ppl and to adjust settings if needed PLEASE NOTE THIS IS A TEST SO THERE MIGHT BE ERRORS - THX FOR SIGNALLING THEM!! So how it works We will have PROVISIONAL FACTIONS just to save time Provisional factions just for testing purpose Blufor GIR.....25....preference blufor 7th......10....preference blufor FFC.....10....preference blufor GGS....12 EDM.....8 Total....65 Redfor BDR.....25 (preference bluefor, but redfor tonight for testing SW......10 CHS.....10 HAVc....10 (preference Bluefor, redfor tonight for testing) BW......5 Db.......5 Total....65 That's for factions and slots The battle #1.1 Sectors, starting and victory conditions 3 contended sectors, the "strategical" defender starts with a basic infantry squad in two of the three sectors, while the remaining forces start from main base At the end of the battle (2 hrs) the effective possession of each setor is recorded, and wins the faction holding more sectors #1.2 Sector ownership To conquer a sector owned by the opposite faction is necessary the presence of at least 10 soldiers of the attacking faction and less than 5 soldiers of the defender faction. In the case the sector is empty (no troops inside sector) it remains in the hands of the faction that conquered it the last time #2. Support All support systems are placed on map by the general commander of each faction at the beginning of the battle, they are available as long as the relative support center is not destroyed, if it is destroyed is lost for this battle and will be available again only in the next battle #2.1 Communication Center The advanced communication center allows the general to have an unarmed UAV recon on map every 15 min for a limited time #2.2 Repair Center The repair center allows the engineers to repair every vehicle - repaired vehicles will respawn in the main base #2.3 SAM sites When present, the anti air artillery prevents the enemy to perform HALO insertions and to call air strikes. Once eliminated, it is possible to perform HALO resp (only for special forces) and if communication center is active it is possible to call an air strike every 15 min #3 Respawn #3.1 Infantry - All infantry respawn at the main base - Special forces can perform HALO resp once the enemy SAM site is destroyed #3.2 Vehicles - transport vehicles such as trucks and jeeps return to base once destroyed or abandoned .-helicopters return to base once destroyed with rigeneration time depending on the helicopter type (detailed below) -the remaining terrestrial vehicles are respawned with resp time depending on the vehicle power, and in any case only one vehicle for each type is respawned, the others once destroyed are permanently lost (detailed below) - *Engineers: they can repair each vehicle as long as repair center is active #4. Restrictions #4.1 Weapons restriction The possibility to use some kind of weapons is restricted to a particular class of soldiers #3.2 Vehicle restrictions Only crewmen can board armored vehicles (heavy, light and mobile air defence) and only pilots can fly helis and board them as machine gunners - all can board air and terrestrial vehicles as passengers. All can use wheeled and support vehicles, either armed or unarmed Battle Equipments and Roles this may be upgraded BLUEFOR 1x Commander 2x Infantry Squads -1x Squad leader -3x Fireteam leaders -3x Machine gunners (M249) -3x Grenadier -3x Rifleman (M136) 2x Heavy weapons Squads -1x AT Specialist (Javelin) -1x AT Specialist (SMAW) -1x AA Specialist (Stinger) 1x Sniper Squad -1x Sniper (M107) -1x Spotter 1x Medical Squad -4x Medic 1x Armored squad -12x Crewmen 1x Air Team -8x Pilots 1x Engineer Team -4x Engineers 1x Spec Ops squad -5x Saboteurs -1x Marksman Armored Vehicles 4x M1A2 Abrahms (1x30 min) Mobile Air Defences 2x HMMWv Anti air (1x30 min) Light-armored Vehicles 3x AAVP7 (1x20 min) 3x LAV-25 (1x20 min) Wheeled vehicles 3x HMMWv (3x5 min)* 2x HMMWv M2 (1x10 min) 2x HMMWv M240 (1x10 min) 2x HMMWv TOW 2x HMMWv MK19 (1x10 min) 2x MTVR (2x5 min)* SUPPORT 1x HMMWv Ambulance (1x15 min) 1x MTVR amno truck (1x15 min) 1x MTVR repair truck (1x15 min) 1x MTVR fuel truck (1x15 min) Helis 1x AH1z (1x40 min) 2x UH-1Y (2x30 min) 2x MH-60S (2x15 min) 2x MV-22 (2x15 min) REDFOR 1x Commander 2x Infantry Squads -1x Squad leader -2x Machine gunner (PKP) -1x Machine gunner (RPK) -2x Grenadier -2x Rifleman (RPG7) -2x AT Specialist (RPG18) -1x Marksman -1x Rifleman 2x Heavy weapons Squads -1x Squad leader -1x AT Specialist (Metis) -1x Rifleman (RPG7) -1x AA Specialist (Igla) 1x Sniper Squad -1x Sniper (KSVK) -1x Spotter 1x Medical squad -4x Medics 1x Armored Squad -12x Crewmen 1x Air squad -8x Pilots 1x Engineer Team -4x Engineers 1x Spec Ops Squad -5x Spetsnaz -1x Marksman Spetsnaz Armored vehicles 4x T90 (1x30 min) Mobile Air Defences 2x 2S6M Tunguska (1x30 min) Light-armored Vehicles 3x BMP-3 (1x20 min) 3x BTR-90 (1x20 min) Wheeled Vehicles 2x Vodnik (PK) (1x10 min) 2x Vodnik (HMG) (1x10 min) 3x UAZ (3x5 min)* 3x UAZ AGS30 (1x10 min) 2x Kamaz (2x5 min)* SUPPORT 1x Vodnik Ambulance (1x15 min) 1x Kamaz amno (1x15 min) 1x Kamaz repair (1x15 min) 1x Kamaz fuel (1x15 min) Helis 1x Ka-52 (1x40 min) 2x Mi-24 Hind (2x30 min) 2x Mi-8 MTV-3 (2x15 min) 2x Mi-8 Ambulance (2x15 min) In parentheses are the number of vehicles with respawn - very limited, and the respawn time *respawn if abandoned soldiers respawn = 30 sec All soldiers have GPS and NV googles BATTLE LOCATION Sectors are Vyshnoye, Mogilewka, the Castle GOOD LUCK SOLDIERS |
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