Sunday, 05 September 2010 16:58
ATC Campaign, what you get and what you don’t
Our campaign is based on simplicity, no fancy addons/mods or effects, the main effort being dedicated to the carefully preparation of a military operation. Therefore what happens before and after the battle is as important as the battle itself. The ultimate goal is to simulate nowadays military operations. You will have a rather large territory to clear from opposition forces and hold safely, no flags or points, you will know if you succeded or not in your task only the last minute. You will have a defined role and weapons according to your role, a clear chain of command, you will follow your orders and count on your squad members. Only a full squad will succeed in conquering a sector, so you can’t never move alone. If you die, you will respawn in the main base far away from the battlefront, so you better take care of your life. Vehicles have no respawn and are limited in numbers so they must be used very wisely. No easy targeting, no “press-a-button and forget”, you have to rely on your skill and visual spotting as radar and automatic lock will be disabled. Your efforts in clearing a region from opposition will be rewarded, each sector has a strategic value so you’ll have to fight hard to maintain strategically important points. You will not know the in game time when the enemy will attack, so you have to be prepared to face all environmental conditions.
If this is what you are looking forward, just contact us and stay tuned for the first ATC season 3 test.
Friday, 27 August 2010 14:31
We are pleased to announce that the preparation of the new ATC Campaign for the season 2010-2011 is underway. With two successful Campaigns in the background, we’re able to improve the past experience to offer more and more immersive gameplay and unique features in terms of military simulation at a Company level. With the release of Operation Arrowhead in June, the ATC staff thought to take advantage of the new expansion and its features for the next season. The upcoming campaign is planned to take place in the Takistan scenery and will require Combined Operations (Arma2 + OA).
The Takistan Campaign 2010-2011 will feature
new scenery and challenging terrain
new OA gameplay elements
upgraded rules and rewritten “bonus” system
emphasis on the “Campaign” aspects in terms of global strategy: conquering a sector will give an unique strategical advantage for the prosecution of the campaign.
Registration of interested teams is open, for more infos please contact the ATC Staff.
Starting from the 2nd week in September we will be ready for the first test and a Team Leaders Meeting will be called.
The actual Campaign kickoff is planned for October.
Thursday, 29 April 2010 01:20
Hi all ATC Campaign Chernarus Operations 2010 Leaders and Players. This long campaign is over, the REDFOR side deservedly won the campaign.
We spent 2 and half months in the actual ATC Chernarus Operations 2010, plus the long preparation stage,testing and scrimmage. We fought 10 official battles, we had 20 hours of game, and one hundred players connected (we reached more than 110 players in the early Utes battle).
One hundred players is quite a lot, but more importantly this high number was maintained battle after battle, and this is something ATC is very proud and something I wish to thank you all.
So my thanks to all players that made this possible and to all Units participating in the actual Campaign as well as in the long preparatory/testing and scrimmage phase. On April 27th we had the ATC Commanders Evaluation Meeting and I was very pleased of the positive comments and feedbacks, also I appreciated the suggestions of improvements for the next campaign, but mostly I was impressed by the friendly atmosphere of the meeting and amazed when the two Commanders agreed to share their battleplans to learn how the two sides worked during the Chernarus operations.
This is the ATC, we will possibly change and improve the gameplay but not the ATC philosophy, and for this I have to thank the BLUFOR and REDFOR Commanders and all the Squad Leaders on both sides.
Also, a special thank to the Company Commanders for their hard work for battle plans preparation and to ATC Spokesman Dutch for his outstanding preparation work.
A special thank to the mission maker Lupo, for missions, scripting and game concept, without his work the campaign would have been not the same. We will have a Closing Ceremony sometimes in May to present the awards for the ATC Chernarus Operations 2010, you all are of course invited since now. As agreed in the Meeting we will open a private forum to discuss the improvement for the next ATC Campaign, and the appointment for the next campaign is sometimes in September. Sometimes it is hard to take screenshots or movies during the battle, but if you have or if you have just the memory of an outstanding action or something you like to remember please feel free to post in the forum and share it with us.
See you again in the next ATC operations.
All best regards and wishes
The ATC Staff
FOR A SUMMARY OF THE CHERNARUS OPERATIONS 2010 SEE HERE